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Game Consoles That Failed Despite Their Innovative Features

Game consoles that failed despite their innovative features sega Intellivision Nokia apple pippin

In this article, we take a look at the consoles that shape the future with their innovative features but were not successful in sales and were deleted from the game sector.

 

APPLE BANDAI PIPPIN (1996)

Game consoles that failed despite their innovative features sega Intellivision Nokia apple pippin

 

Apple Pippin, released in 1996, was a kind of console-computer combination device that aimed to bring entertainment and information together.

 

A keyboard could be connected to the console, which had a mouse ball in the controller. There was even a wireless version of the controller.

 

Using a simplified Macintosh operating system, able to connect to the internet without any restrictions with the modem inside and running applications other than games, Apple Pippin seemed superior to its competitors with its innovative features.

 

Despite this, the Apple Pippin, which fell behind its powerful rivals with an insufficient game library, performance problems, and price of 600 dollars, became history by selling only 42 thousand units.

 

Apple Pippin wanted to be a large-scale multimedia platform rather than just a game console, but the world was not yet ready for it.

 

NOKIA N-GAGE (2003)

 

Game consoles that failed despite their innovative features sega Intellivision Nokia apple pippin

 

It is not surprising to play games on the phone these days, as mobile phones have leveled up and turned into devices that can do everything under the name of smartphones.

 

But things were very different in 2003 when Nokia N-Gage came out. Games that could be played on phones were simpler and rather limited. For this reason, Nokia released the N-Gage but could not fully implement its project ahead of time.

To change the game played, it was necessary to turn off the phone and remove the battery. It lacked a strong gaming library and was inherently uncomfortable.

 

SEGA NOMAD 1995

 

Game consoles that failed despite their innovative features sega Intellivision Nokia apple pippin

 

Sega Nomad, which you can play both in hand and on TV, had innovative features. It was nice that it brought together the hand and the home console and offered quite improved graphics compared to the game paint, but Nomad had major disadvantages.

Powered by six pen batteries, Nomad consumed these batteries in a maximum of 2 hours. Sega Nomad, which could not sell enough despite its innovative structure, had a short life.

 

SEGA DREAMCAST 1998

 

Game consoles that failed despite their innovative features sega Intellivision Nokia apple pippin dreamcast

 

The most important feature of Dreamcast, which includes a modem, was that it brought online gaming to consoles.

 

More than 30 online games could be played on this console, which has the ability to surf the Internet and send mail. Dreamcast’s life was short due to the failure to run DVDs and Sega’s financial difficulties.

Dreamcast, which is well ahead of its period, fell behind in sales and became the last console Sega produced.

 

INTELLIVISION 1979

 

Game consoles that failed despite their innovative features sega Intellivision Nokia apple pippin

 

Intellivision was a brand that came to the fore with its innovative works in the game world in the first years of consoles in our lives.


The Intellivision console launched by the American toy company Mattel was the biggest competitor of the Atari 2600. There was technology in Intellivision, there was innovation, but the games people wanted to play were in Atari.

 

One of the biggest innovations Intellivision brought to the game world was the game download service called play cable. In 1980, games could be downloaded to the Intellivision console with this service, and it was indeed ahead of its time.

 

Cable companies could send games with signals as if they were sending TV broadcasts. Although Intellivision Technology drew all the attention with its innovations, it could not survive by remaining weak against Atari in the game and accessibility part.

 

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