Dead by Daylight, the most successful example of asymmetric games, announced the developer update for January. With this update, the user interface, new character animations, and a brand new matchmaking system are on the way.
Out with the old, in with the new: We’ve all got some fond memories of the in-game HUD, but after four years of additions, we felt that it was time to rebuild it from the ground up. Seeing is believing here, so here’s a couple examples of what you can expect:
The first thing you’ll probably notice is the new layout. We aimed to keep things clean and familiar to long time players while updating the HUD. But that’s not all, the new HUD comes with a few tricks up its sleeves.
No longer will you stare blankly at the generic figures in the corner trying to figure out which one is Meg and which one is Dwight– you’ll now see the face of the Survivor next to their name.
Hook Counter & Progress
Next to each Survivor’s portrait, you’ll find a hook counter. This will help you remember who’s been hooked, who hasn’t, and who can’t afford to be hooked again. Killers will also see a meter showing their hook progress to give them an idea of how well they are doing.
UI Scale Options
Are you squinting at a tiny screen across the room, trying to make out what that text says? Or are you a minimalist who wants the HUD to take up as little space as possible? Either way, we have you covered: You’ll find new options to increase or decrease the size of the HUD in the Options menu.
And to any streamers out there, don’t worry, we didn’t forget about you. We made sure to leave a space for you to put your camera without covering up any important HUD elements.
For more, see the DEVELOPER UPDATE website.
Each month, with the prize pool, players will be awarded blood points according to the highest rank they reach.
The reason the producers changed the animations was that the game was moving in a more realistic direction. This change made only on the animations without handling the game mechanics will win appreciation.